Studio software

Wave Connect Board

The production operating system that sits around the tools you already use. It reads your project folder where it already lives and keeps track of what every file is, which version is current, who may touch it, and every reference that went into it.

See what it does $9.99/month after the trial · cancel any time
The Wave Connect Board dashboard: 14 files indexed, 7 tasks in progress, 1 awaiting review, and a production pipeline showing pre-production half done.
Where the production stands, the moment you open it.
The project explorer: sequences, characters and environments in a folder tree, each file showing its current version number and the department it belongs to.
Your folder, indexed in place — every file with its live version and department.

Windows desktop application. Your files stay on your disk — the board indexes them in place.

What it actually does

Not a cloud drive and not an asset manager that wants to own your files. It connects to a folder you already have and makes the production legible.

Connect a folder, keep it

Point it at the project folder you already work in. Nothing is copied, moved or reorganised — it is indexed exactly where it sits, so every DCC tool still opens the same paths it always did.

Versions that mean something

One file is current, the rest are history rather than clutter. Supersede a version and everything pointing at it follows, because links hold the record's id and not the filename somebody typed.

References that stay attached

The material a shot was made against travels with the shot. Six months later the question "what was this built from?" has an answer that did not depend on anyone remembering to write it down.

Script, boards and timeline

A real script editor with locked scene numbers, storyboard pages you can mark drawings out of, and a timeline that cuts them together. The story side and the file side are the same project, not two programs.

Roles and departments

Role decides what a person may do; department decides whose work they are on. A sound artist reaches Sound's files and not Editorial's, and nobody can hand themselves authority they were not given.

Review that ends somewhere

Submit, review, revise, approve — with the approval recorded against the exact version that was approved. Nobody can approve their own work, and a revision round resets the quorum rather than inheriting it.

It is built not to lose your work

Nothing is destroyed

Deleting moves a file to a bin that lives outside the project folder, so reorganising or rebuilding the project cannot take the deleted work with it. Only a deliberate purge removes bytes, and never inside its protection window.

Local-first, offline-real

The program runs against your disk, not a server. Your internet going down is not your production going down — a signed-in copy keeps working offline, and your production files are never uploaded anywhere.

Updates you can verify

Every build is signed with the studio's key, and the board checks that signature before anything is applied — so a bad or tampered download is discarded rather than installed. It is checked for you, on the machine, every time.

Pricing

Start free and stay free. Move up when the work does.

Every plan

True of every plan, including the free one

Core access, privacy, and update protections are part of the product, not upsells.

One desktop and one mobile on your account — your desk and your pocket, not two subscriptions.
Unlimited projects Unlimited indexed files, even on Basic.
Signed updates Automatic releases you can trust.
30days offline Keep working between licence checks.
Local-first files Your files never leave your disk.

Stop paying and nothing is held hostage. You drop back to Basic, which is free and has no time limit — every project still opens, and everything you have made is still yours to export.

What it runs on

Operating systemWindows 10 / 11, 64-bit
Memory8 GB minimum, 16 GB recommended
Disk400 MB for the program
Your projectsAny local or network folder
Video previewsFFmpeg, found automatically if installed
InternetTo sign in and update — not to work

Questions

Does it move or change my files?

No. It indexes the folder in place and records facts about it. Deleting through the board moves a file to a bin outside the project rather than destroying it, and only a deliberate purge ever removes bytes.

What happens if I stop paying?

The program drops to read-only. You keep every project, can open all of it and export your own work — you just cannot edit, import or delete until the licence is active again. Nothing is deleted and nothing is locked away.

Can I use it on more than one machine?

Three machines on one account. You can release a machine from your account settings when you replace it, so a dead drive is not a lost seat.

Does it work without internet?

Yes. A signed-in copy keeps working offline for up to 30 days before it needs to check in again. Your production files are never uploaded anywhere at any point.

What do I get during the trial?

Everything. The trial is the whole program for 14 days, not a reduced version, and no card is charged until it ends. In the last three days the program reminds you once a day; if you let it lapse, the copy moves to the free tier — the manga and animatic tools stay, every project still opens, and nothing you made is lost.

Is my work private?

Your account and your licence live with Wave Animation Studio. Your production files do not — they stay on your disk and are never sent to us.

Try it on a real project

Point it at a folder you already have. Fourteen days, the whole program, nothing charged until the trial ends.

Start 14 days free